I've been making games since I was 10 years old. I started developing my first games with GameMaker 6, later 7 and 8. In 2015 I upgraded to GameMaker: Studio, and then GameMaker Studio 2 when it came out.
As of early 2017, I'm showing a lot of interest in 3D game development, so I'm using the MonoGame framework for a 3D engine I'm currently developing in C#.
When I was a kid, probably 4 or 5 years old, I was already interested in (the creation of) video games. I would draw dozens of game ideas on paper. I still have a fairly large box full of drawings that I drew as a kid. Most of the game ideas were inspired by games like Crash Bandicoot, Donkey Kong Country, Super Mario, Rayman, etc.
A few years later, when I was about 7 years old, I would play around with a program called 3D Studio Max to make 3D levels and monsters using basic shapes.
Some time later, my dad introduced me to XNA. We made some small games with it, I vaguely remember drawing sprites in Paint. Unsurprisingly I had no idea how to program at all being around 9 years old, so he wrote the code. Little did I know the language the code was written in would one day turn out to be my favorite programming language. Though around that time, I guess it was just too early, I ended up not doing anything with XNA after that.
A couple months later, in mid 2007, when I was 10 years old, my dad got me a CD for GameMaker 6. GameMaker was a little more accessible than XNA since it didn't require you to code anything; using the scripting language in GameMaker is entirely optional (though it does provide significantly more functionality). GameMaker ended up being the engine for my first (and almost all) games, and I used it for a good 10 years at least. It also introduced me to programming. I wrote my first line of code when I was 11 or 12, although it was no ordinaryor anything; I'm pretty sure it was .
I started publishing my games online when I was 13 years old, first on the old YoYoGames website, which has now been removed, and later on GameJolt and itch.io. One of my games is currently available on Steam.
Here I list the most important games I've created in the past. All games I (previously) published are listed here, but there might also be some unfinished ones.