I've been making games since I was 10 years old. I started developing my first games with GameMaker 6, later 7 and 8. In 2015 I upgraded to GameMaker: Studio, and now I'm using GameMaker Studio 2. As of early 2017, I'm beginning to show a lot of interest in 3D game development, so I'm using the MonoGame framework for a 3D engine I'm currently developing.

When I was a kid, probably 4 or 5 years old, I was already interested in (the creation of) video games. I would draw dozens of game ideas on paper. I still have a fairly large box full of drawings that I drew as a kid. Most of the game ideas were inspired by games like Crash Bandicoot, Donkey Kong Country, Super Mario Bros, Rayman, etc.

A few years later, when I was about 7 years old, I would mess around with a program called 3D Studio Max to make 3D levels and monsters using basic shapes.

In mid 2007, when I was 10 years old, my dad got me a CD for GameMaker 6, and I've been making games with GameMaker ever since.

I started publishing my games online when I was 13 years old, first on the old YoYoGames website, which has now been removed, and later on GameJolt and itch.io. One of my games is currently available on Steam.

Here I list the most important games I've created in the past. All games I (previously) published are on here, but there might also be some unfinished ones.

2018
Feb 2018
Jan 2018
2017
Apr 2017 - Dec 2017
Mar 2017
Jan 2017 - Aug 2018
2016
Dec 2016
Oct 2016
Apr 2016
Apr 2016
2015
May 2015 - Jun 2015
Apr 2015 - May 2015
Apr 2015 - Sep 2015
Jan 2015 - Sep 2016
2014
Dec 2014 - Jan 2015
Oct 2014
Aug 2014
Mar 2014
2013
May 2013
2012
Jul 2012
Jul 2012
Mar 2012
2011
Aug 2011 - Sep 2011
Jul 2011
Jun 2011 - Jul 2011
May 2011
May 2011
Apr 2011
Mar 2011
Feb 2011 - Mar 2011
Feb 2011
2010
Nov 2010
Oct 2010
2007
Jul 2007 - Oct 2010