I've been making games since I was 10 years old. I started developing my first games with GameMaker 6, later 7 and 8. In 2015 I upgraded to GameMaker: Studio, and now I'm using GameMaker Studio 2. As of early 2017, I'm beginning to show a lot of interest in 3D game development, so I'm using the MonoGame framework for a 3D engine I'm currently developing.
When I was a kid, probably 4 or 5 years old, I was already interested in (the creation of) video games. I would draw dozens of game ideas on paper. I still have a fairly large box full of drawings that I drew as a kid. Most of the game ideas were inspired by games like Crash Bandicoot, Donkey Kong Country, Super Mario Bros, Rayman, etc.
A few years later, when I was about 7 years old, I would play around with a program called 3D Studio Max to make 3D levels and monsters using basic shapes.
In mid 2007, when I was 10 years old, my dad got me a CD for GameMaker 6, and I've been making games with GameMaker ever since.
I started publishing my games online when I was 13 years old, first on the old YoYoGames website, which has now been removed, and later on GameJolt and itch.io. One of my games is currently available on Steam.
Here I list the most important games I've created in the past. All games I (previously) published are on here, but there might also be some unfinished ones.