Jan 2015 - Sep 2016
Void Invaders is a colourful, chaotic and explosive arcade game with simplistic retro-styled graphics. Blast your way through more than 40 levels filled with enemies, huge bosses and destructive power-ups while upgrading, earning achievements and unlocking secrets.
This is a game I made together with Koen Bolhuis. Our game development collaboration is called VoidDev and our website can be found here.
We started working on Void Invaders in January 2015, I was 17 years old, Koen was 16. The first few versions of the game were published on GameJolt, where it gained a lot of attention as it was put on their home page one month after we put it on the site.
In August 2015, the full game was released on Steam after getting Greenlit in 12 days. We continued working on it, publishing a bunch of content updates until September 2016. The game is published by Black Shell Media.
Void Invaders is available for Windows and Linux.
Personally this was a really big step for me, I had never worked on any game for so long. This is actually the first game I made with GameMaker: Studio and the first project I used Git for (which I now use for pretty much everything).
I also finally ditched running my games at 30 frames per second. (Yes, seriously.)
Made with GameMaker: Studio